Uberbowl is an individual-based event that takes place in the spring where students play one against all with their peers from across the country, eventually from around the world.
Uberbowl is a Mathematics event held in the fall where students/teams play one against all simultaneously, one event for middle school students (6th-8th) and one event for high school students (9th-12th). The event follows the 4 quarter structure of the Super Bowl. Each quarter lasts 10 minutes with 3 minute intermissions occurring in between. At the beginning of each quarter, the student may choose an individual opponent to play against, i.e., the best player of the event, a player of similar ability, or a peer. All scores update in real time. At the end of each quarter, the questions and answers from the previous quarters are displayed for immediate review by the students. The event includes 12-15 MC and fill-in-the-blank questions aligned with traditional AMC content, AMC 8 for the middle school event and AMC 10/12 for the high school event. Students are not restricted to a specific time length for answering any given question.
The event will be held the week after Thanksgiving. During that week, multiple time slots will be available for a team to play: one in the morning, afternoon, and evening of each day. A team can only choose one time slot. During the fall, surveys will be conducted regarding each team's preferred day/time to play. This information will be posted, and updated in real time, so as to maximize the number of teams converging on the same time slot. The live action of multiple teams playing together simultaneously distinguishes this event in the math competition landscape and is sure to thrill students and teachers alike!
Uberbowl is newly released to the public. The dream of the event is that one day hundreds of thousands of students, if not millions, will be competing with each other to be best in the world, not just in Math, but in any given subject and every grade level.
With this degree of attendance and notoriety and in conjunction with the upcoming release of our Pick-up Play Lab, this event has the potential to motivate student effort across the entire school year unlike any tool imaginable.